This Course at MIT

This Course at MIT pages are part of the OCW Educator initiative, which seeks to enhance the value of OCW for educators.

Course Overview

This page focuses on the course 15.S50 Poker Theory and Analytics as it was taught by Kevin Desmond during IAP 2015 .

This course takes a broad-based look at poker theory and applications of poker analytics to investment management and trading.

MIT Sloan News published an article on how Kevin Desmond links poker strategy to risk management in this course: Game Theory: What Poker and Finance Have in Common.

Course Outcomes

Course Goals for Students

  • Create an environment for study of poker theory without the need for real-money wagering.
  • Develop the basic foundation for decision-making in poker.
  • Allow students to assess their own level of play and have a framework for improvement.
  • Provide an understanding of the current poker environment and how students might leverage talent for poker in the future.

Possibilities for Further Study/Careers

Management and leadership positions, finance, trade, global markets. The skills learned in this course are especially good for careers with high-pressure decision-making.

 

Instructor Insights

I think there are a lot of ways for students to extract the benefits from poker without the need to risk money…

—Kevin Desmond

In the following pages, Kevin Desmond describes various aspects of how he taught 15.S50 Poker Theory and Analytics.

 

Curriculum Information

Prerequisites

Permission of the instructor

Requirements Satisfied

Graduate subject credit

Offered

Offered during IAP when an instructor is available to teach the course

The Classroom

  • View of front of the classroom from the right side of the sixth row.

    Lectures

    Tiered classroom with two projectors, computer, sound system, audio conferencing, outlets at each seat, wireless network, chalkboards.

  • View of the classroom seating from the back left side of the room.

    Review Sessions

    Flat classroom with modern tables and chairs, LCD video projector, cd/dvd player, overhead, chalkboard, wireless network.

 

Assessment

The students' grades were based on the following activities:

The color used on the preceding chart which represents the percentage of the total grade contributed by gameplay. 1/3 Gameplay: cash-in 1+ or play 10+ Daily Turbos
The color used on the preceding chart which represents the percentage of the total grade contributed by casework. 1/3 Casework: pass all three cases
The color used on the preceding chart which represents the percentage of the total grade contributed by attendance. 1/3 Attendance: attend at least 8 of 11 lectures
 

Instructor Insights on Assesment

Assessment in this course was an interesting puzzle. Poker is inherently a game where the results are not perfectly correlated with skill, but it is not in line with MIT’s academic standards for course credit to be determined probabilistically. However, gameplay was an important learning tool and the students needed to be incentivized to play their best. The solution was to split into two leagues, one for credit, and one for prizes, where students would earn credit based on volume of play, but earn prizes based on success. This would ensure every student had the capacity to earn credit in reasonable time. In addition to gameplay, the homework assignments were key to assessing the students’ understanding and ability to implement concepts taught during lectures.

Student Information

Approximately 150 students take this course each time it is offered.

Breakdown by Year

The breakdown of student in this course was about 60% graduate students, 40% undergrads.

Breakdown by Major

The graduate students were about 50% Management, 50% Engineering/Math/Science. The undergraduates were about evenly split among years and primarily from Engineering. A small number of students were visitors from other universities.

Typical Student Background

Students primarily had an interest in competitive games and practical applications of statistics. Some students intended to work in areas where poker knowledge was critical (trading or gaming industry), whereas other students had a more academic or recreational interest in poker. Most students had a strong background in statistics/math.

Ideal Class Size

The ideal class size is around 100-300 students. Since the class is heavily focused on gameplay, the goal is for students to be playing against a mix of familiar players and new opponents. By the end of the course, most students had a general level of familiarity of the different playing styles of students in the class.

 

How Student Time Was Spent

During an average week, students were expected to spend between 19.5 and 24.5 hours on the course, roughly divided as follows:

In Class

4.5 hours per week

The majority of in-class time was spent reviewing core concepts and solving example questions. Lecture attendance was mandatory for enrolled students and optional for listeners.

 

Out of Class

15-20 hours per week

Outside of the classroom, a significant amount of time was spent playing poker in the online league, hosted by PokerStars. The average player played approximately 5000 hands of poker (the equivalent of about a year’s worth of live play). In addition, each of the three homework assignments required about 1-2 hours of work. For some students, about 2 hours per week was spent in review sessions.

 

The following calendar reflects the way this course was taught on campus. The sessions and materials were reorganized for the OCW version of the course.

Semester Breakdown

WEEK M T W Th F
1 Lecture session scheduled. Review session scheduled. Lecture session scheduled. Review session scheduled. Lecture session scheduled.
2 Lecture session scheduled. Review session scheduled. Lecture session scheduled. Review session scheduled. Lecture session scheduled; assignment due date.
3 No classes throughout MIT. Review session scheduled. Lecture session scheduled. Review session scheduled. Lecture session scheduled; assignment due date.
4 No classes throughout MIT. Review session scheduled. Lecture session scheduled. Review session scheduled. Lecture session scheduled; assignment due date.
Displays the color and pattern used on the preceding table to indicate dates when classes are not held at MIT. No classes throughout MIT
Displays the color used on the preceding table to indicate dates when lecture sessions are held. Lecture session
Displays the symbol used on the preceding table to indicate when assignments are due. Assignment due date
Displays the color used on the preceding table to indicate dates when no class session is scheduled. No class session scheduled
Displays the color used on the preceding table to indicate dates when review sessions are held. Review session
 

Course Team Roles

Instructor

Usually a graduate student with a background in professional poker.

Faculty Advisor

Faculty sponsor who generally oversees the course, but doesn’t necessarily have an active role in teaching sessions.