Course Meeting Times
Lectures: 1 session / week, 2 hours / session
Objectives
Students will learn to apply mathematical strategies to both play and implement their own games. This year the course will try to focus on some open problems in the field of combinatorial game theory. Most of all, we will have fun while playing games and learning math concepts at the same time!
Materials
There is no textbook for this class, but students are expected to read weekly course notes. Occasional outside readings will be assigned.
Recommended Readings
Readings are not necessary to understand the topics in class, but offer a chance to further explore the games we encounter.
Berlekamp, Elwyn R., John H. Conway, and Richard K. Guy. Winning Ways for your Mathematical Plays. Vol 1. Natick, MA: AK Peters, Ltd., 2001. ISBN: 9781568811307.
Conway, John H. On Numbers and Games. Natick, MA: AK Peters, Ltd., 2000. ISBN: 9781568811277.
Grading/Expectations
The course is graded on a pass/fail basis. The project will be either in the form of a paper or a coding project.
ACTIVITIES | PERCENTAGES |
---|---|
Attendance and participation | 30% |
Final project | 70% |
Final project grade determined as follows:
ACTIVITIES | PERCENTAGES |
---|---|
Checkpoint I | 10% |
Checkpoint II | 10% |
Turned in on time | 20% |
Creativity/depth | 20% |
Writing quality (paper)/implementation (coding or game creation) | 20% |
Presentation | 20% |