Lecture 3: Where Do Game Ideas Come From?

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Description: The assigned readings introduced two frameworks for designing games: formal abstract design and MDA (Mechanics-Dynamics-Aesthetics). Students play a primitive board game and apply these analytic tools, then modify the rules and repeat the exercise.

Instructors/speakers: Philip Tan, Jason Begy

Related Resources

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[CGD] Chapter 2

Hunicke, Robin, Marc LeBlanc, and Robert Zubek. "MDA: A Formal Approach to Game Design and Game Research." In Proceedings of the Challenges in Game AI Workshop at the 19th National Conference on Artificial Intelligence. San Jose, CA: AAAI Press, 2004. (PDF)#

Church, Doug. "Formal Abstract Design Tools." Gamasutra, July 16 1999.

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  • English - US (SRT)