Lecture 21: Games as Teaching Tools

Flash and JavaScript are required for this feature.

Download the track from iTunes U or the Internet Archive.

Description: A panel of game developers from the Education Arcade and Learning Games Network talk about their research, effectively connecting learning and games, engaging a target audience, defining and evaluating success, and common design pitfalls.

Instructors/speakers: Philip Tan, Jason Begy, Konstantin Mitgutsch, Dan Roy, Scot Osterweil

Related Resources

[CGD] Chapters 18 and 19

Content © the respective copyright holders, all rights reserved, excluded from our Creative Commons license. For more information, see http://ocw.mit.edu/fairuse.

Segments from Lure of the Labyrinth. The Education Arcade/Learning Games to Go, 2007. http://labyrinth.thinkport.org/www/

Free Downloads

Audio


Subtitle

  • English - US (SRT)