Readings are taken from the course text and other sources, listed by session in the table below. Lab sessions also include a list of games that may be played in class. All assignments must be turned in at the beginning of class.
[CGD] =
Brathwaite, Brenda, and Ian Schreiber. Challenges for Game Designers: Non-Digital Exercises for Video Game Designers. Boston, MA: Charles River Media/Course Technology, 2009. ISBN: 9781584505808.
| SES # | TOPICS | READINGS / Games |
|---|---|---|
| 1 | Introductions and basic terminology | |
| 2 | Iterative Design |
[CGD] Chapter 1 Zimmerman, Eric. "Play as Research: The Iterative Design Process." July 8, 2003. Games
|
| 3 |
Where do ideas for games come from? Core dynamics, MDA, verbs |
[CGD] Chapter 2 Hunicke, Robin, Marc LeBlanc, and Robert Zubek. "MDA: A Formal Approach to Game Design and Game Research." In Proceedings of the Challenges in Game AI Workshop at the 19th National Conference on Artificial Intelligence. San Jose, CA: AAAI Press, 2004. ( Church, Doug. "Formal Abstract Design Tools." Gamasutra, July 16 1999. |
| 4 |
Prototyping Guest Lecture, Sara Verrilli, Singapore-MIT GAMBIT Game Lab |
Fullerton, Tracy. "Playtesting." Chapter 8 in Game Design Workshop. Boston, MA: Morgan Kaufmann, 2008. ISBN: 9780240809748. |
| 5 |
Assignment 1 (Card Game) Brainstorming and Team Formation Guest Lecture, Abe Stein, Singapore-MIT GAMBIT Game Lab |
Games
|
| 6 | The Social Function of Games |
Church, Doug. "Formal Abstract Design Tools." Gamasutra, July 16, 1999.
|
| 7 | Chance, Probability, Alea |
[CGD] Chapter 5
|
| 8 | Strategy, Skill, and Chance, Part 1 |
[CGD] Chapter 6
Games
|
| 9 | Strategy, Skill, and Chance, Part 2 | [CGD] Chapters 7 and 8 |
| 10 | Assignment 1 Internal Playtest | |
| 11 | Adding and Subtracting Mechanics |
[CGD] Chapter 14 Juul, Jesper. "The Open and The Closed: Games of Emergence and Games of Progression." In Computer Games and Digital Cultures Conference Proceedings. Edited by Frans Mäyrä. Tampere, Finland: Tampere University Press, 2002. Games
|
| 12 | Knowing Your Players |
[CGD] Chapter 11 Bartle, Richard. "Hearts, Clubs, Diamonds, Spades: Players Who Suit MUDs." April 1996. |
| 13 | Assignment 1 Playtest with GAMBIT Staff | |
| 14 | Learning an Unfamiliar Genre |
[CGD] Chapter 12 Games
|
| 15 | Holiday – No Class | Leacock, Matt. "Cooperation and Engagement: What Can Board Games Teach Us?" April 30, 2008. YouTube. Accessed on March 7, 2011. http://www.youtube.com/watch?v=cdTVcFo2EQw |
| 16 | Assignment 1 Showcase | |
| 17 | Game Bits |
[CGD] Chapter 4
Games
|
| 18 | Puzzles |
[CGD] Chapter 3 Kim, Scott. "What is a Puzzle?" |
| 19 |
Abstraction and Simulation Assignment 2 (Board Game) Team Formation | Starr, Paul. "Seductions of Sim; Policy as a Simulation Game." The American Prospect, March 21, 1994. |
| 20 | What is Intellectual Property? |
[CGD] Chapter 9 Games
Mob City, Van der Veer Games, 2005.
|
| 21 |
Games as Teaching Tools Guest Panel, Konstantin Mitgutsch, Dan Roy, Scot Osterweil, Education Arcade/Learning Games Network | [CGD] Chapters 18 and 19 |
| 22 | Assignment 2 Internal Playtest | |
| 23 |
Creating Sequels Guest Lecture, Sara Verrilli, Singapore-MIT GAMBIT Game Lab |
[CGD] Chapter 10 Games
Chinatown, Alea, 1999. |
| 24 | Assignment 2 Playtest with GAMBIT Staff | |
| 25 |
"Fiction and Stories in Games." Guest Lecture, Clara Fernandez-Vara, Singapore-MIT GAMBIT Game Lab |
Johnson, Soren. "Theme Is Not Meaning." Part I, Part II. Designer Notes, June 2010.
|
| 26 | Heavyweights |
Games
|
| 27 |
Games As Art Guest Lecture, Abe Stein, Singapore-MIT GAMBIT Game Lab |
[CGD] Chapter 17 Frasca, Gonzalo. "Videogames Of The Oppressed." Electronic Book Review, June 24, 2004. |
| 28 | Guest Lecture, Scott Nicholson, Library Game Lab, Syracuse University | Have games ready for playtesting! |
| 29 | Assignment 2 Showcase | |
| 30 |
Clients for Assignment 3 (Game for a Client) Visit Guest Lecture, Cezar Cimpeanu and James Cartreine |
Rueve, Marie, and Randon S. Welton. "Violence and Mental Illness." Psychiatry 5 (May 2008): 34-48. Schwartz, Thomas L., and Tricia L. Park. "Assaults by Patients on Psychiatric Residents: A Survey and Training Recommendations." Psychiatric Services 50 (March 1999): 381-383. Ogloff, James R. P., and Michael Daffern. "The Dynamic Appraisal of Situational Aggression: An Instrument to Assess Risk for Imminent Aggression in Psychiatric Inpatients." Behavioral Sciences and the Law 24 (2006): 799-813. Antonius, Daniel, et al. "Psychiatric Assessment of Aggressive Patients: A Violent Attack on a Resident." American Journal of Psychiatry 167 (March 2010): 253-259. DSM-IV Criteria for Substance Use Disorders. "Schizophrenia." DSM-IV-TR #295.1-295.3, 295.90. |
| 31 | Assignment 3 Brainstorming and Team Formation | |
| 32 | Live Action Games | |
| 33 |
Ethics in Games Guest Lecture, Mia Consalvo, Comparative Media Studies |
Sicart, Miguel. "The Ethics of Game Design." Chapter 7 in The Ethics of Computer Games. Cambridge, MA: MIT Press, 2009. ISBN: 9780262012652. |
| 34 | Assignment 3 Group Work | |
| 35 | Assignment 3 Internal Playtest | |
| 36 | Assignment 3 Group Work | |
| 37 | Assignment 3 Playtest with GAMBIT Staff | |
| 38 | Assignment 3 Group Work | |
| 39 | Assignment 3 Showcase |


