Course Meeting Times
Lectures: 1 session / week, 2 hours / session
Overview
We live in an increasingly virtual world. We interact over email and IM; we meet new people and keep up with friends via their online profiles. We are continuously building a vast record of our various transactions, a personal portrait in clicks, words and video. And our communications are becoming integrated into the walls of our homes and offices, a ubiquitous blanket of connectivity.
This virtual world is wholly synthetic: the design of the underlying system shapes how you appear, what you can see and hear, and who has access to what. As designers, we are responsible for thinking about the impact of our creations: we can envision a future in which technology expands our sociability, making an extraordinarily creative, communicative and cooperative world, but we can also envision a dystopic future where friendship has become a conduit for marketing and awareness of universal surveillance choreographs our every move.
Requirements
Requirements include weekly readings followed by short writing assignments, three design projects, active class participation and a final project.
Grading
Approximately:
ACTIVITIES | PERCENTAGES |
---|---|
In-class participation in discussion and critique | 50% |
On the design assignments - graded on creativity, completeness, and insight into solving the given problem | 50% |
Calendar
LEC # | TOPICS | ASSIGNMENTS DUE |
---|---|---|
1 |
Introduction: the design of mediated interactionCourse overview; big questions in this field; fundamental design concepts |
|
2 |
Legibility and abstractionHow to design environments that go beyond copying the everyday physical world, yet remain intuitively comprehensible |
Metaphor and design |
3 |
Design review: interaction space; depicting conversationMaps of conversations can show many things: who participated? What was their role? How did the topic evolve? And these maps can themselves be landscapes, the context for future discussions |
Design problem 1: interaction space design |
4 |
Visualizing time and historyThe 4th dimension: clocks, calendars and other ways of marking time |
Mapping conversations |
5 |
Design review: personal history; varieties of portraiturePortraits depict appearance, but they have also be made of movements, musical compositions, shopping lists, etc. Introduction to the range and art of portraiture |
Design problem 2: personal time-line project |
6 |
Data portraits / depicting peopleWhat are the salient features about a person that makes them recognizable, as an individual or as a social type |
Varieties of portraiture |
7 | Design review: data portrait |
Design problem 3: concrete and abstract portraits |
8 |
Augmented realities: visible projections and invisible annotationsLozano-Hemmer; Naimark; Oursler; politics of public space augmentation |
Augmented publics / communicating spaces |
9 |
Final project proposalsDiscussion of proposals |
Proposal for final project |
10 |
SupertracesSurveillance and transparency |
Supertraces: surveillance, privacy, persuasion |
11 | Final presentations |
Finish final projects |