Lecture Notes

Glossary Table - a mapping between key terms and the lectures where they are introduced and defined (PDF)

The workshop files are courtesy of Thomas H. Speller, Jr. and are used with permission.

The table below provides information on the course's lecture (L) and workshop sessions.

SES # THEMES PRODUCT DEVELOPMENT PROCESSES (PDP) ARCHITECTURES EXAMPLES LECTURE NOTES
L1 Definitions Technology search Architecture, form House, bridge, camera, instruction, SW, amp, whistle (PDF - 2.9 MB)
L2 Definition closure Reference PDP Function Whistle, SW Op amp

(PDF - 1.4 MB)

Tutorial on object process modeling (PDF)

Workshop

Creativity workshop

Instructor: Thomas H. Speller, Jr. (Class TA)

     

Workshop slides (PDF - 1.2 MB)

Scenarios as a creative process (PDF)

Mind mapping (PDF)

L3 Complexity Synthesis PDP Architecture, concept Whistle, SW, skateboard, services, network, refrigerator (PDF - 1.2 MB)
L4 Ambiguity Closure PDP, downstream Timing, operator, cost Skateboard, services, network, refrigerator (PDF)
L5 Ambiguity (cont.) Upstream Needs, goals Skateboard, services, network, refrigerator (PDF)
L6 Summary Role of the architect Value, style, platforms SDM (PDF)