Lecture 4: Prototyping

{'English - US': '/courses/comparative-media-studies/cms-608-game-design-fall-2010/audio-lectures/lecture-4-prototyping/MITCMS_608F10lec04-mp3.srt'}

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Description: Before games come to market, they undergo several tests: Are there technical glitches? Can players easily get started? Is the gameplay what the designers intended? Sara Verrilli discusses how and why to conduct focus testing.

Instructors/speakers: Philip Tan, Jason Begy, Sara Verrilli (Singapore-MIT GAMBIT Game Lab)

Related Resources

Amazon logo Fullerton, Tracy. "Playtesting." Chapter 8 in Game Design Workshop. Boston, MA: Morgan Kaufmann, 2008. ISBN: 9780240809748.

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  • English - US (SRT)