Games and Culture

Gamers playing a video game at PAX 2015 while spectators watch.

Spectating has become an important part of game culture, with audiences watching competitions both online and offline. (Image courtesy of Trevor Dykstra on flickr. License CC-BY-NC-SA.)

Instructor(s)

MIT Course Number

CMS.616J / 21W.768 / WGS.125 / CMS.868

As Taught In

Fall 2014

Level

Undergraduate

Cite This Course

Course Description

Course Features

Course Description

This course examines the social, cultural, economic, and political aspects of digital games. Topics include the socio-technical aspects of digital gaming, embodiment and space, communities, spectatorship and performance, gender, race, sexuality, e-sports and sports games, and the politics and economics of production processes, including co-creation and intellectual property.

Related Content

T.L. Taylor. CMS.616J Games and Culture. Fall 2014. Massachusetts Institute of Technology: MIT OpenCourseWare, https://ocw.mit.edu. License: Creative Commons BY-NC-SA.


For more information about using these materials and the Creative Commons license, see our Terms of Use.


Close